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Twisted-Lip

61 Game Reviews

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I like gladiators and the whole concept. the implementation is pretty cool with customization and other fun shit ... but this one of those social media games that you play on facebook and I resent that. Go to youtube and watch Jonathan Blow's lecture.
I mean honestly it's like farmville (which is the worst, most evil piece of flaming **** in the history of gaming) you're trying to share your game, get players, get advertisers (all the while getting them to pay you MORE), get idiots who would actually buy "money" for this game.
it gets you hooked into playing a game for hours, coming back every day, and all the while... what have you REALLY accomplished? the game itself is not fun. there's no real challenge. its just progressing through a series of obstacles, no story, no ultimate ending, nothing. You just press flashing buttons to attack. There's no skill involved, no thinking involved, and certainly no depth. there's no more stimulation through the multiplayer than there is in visiting someone else's "ville" in one of zynga's craptacular money-raping games. as gamers i implore you, don't play these POS games, because its making bad people a lot of money so they can make more pieces of crap, and make more money. fund good games by giving them your attention and money. games with insight, originality, depth, skill, fun. ALL THAT GOOD STUFF. all i ask is that before you play a game, think to yourself "is this really a good game? or am i just being tricked?" because i'm sure if you think about it, you've played a game exactly like this before, and you won't get anything more out of playing yet another time-waster.

another great escape game! great stuff. love the little verse-riddles. very clever game, very fun, not too easy but not too hard. perfect point and click title. you're a master!

also, i don't believe that anyone solved this in the times they say... 1:04? you're joking. the only way anyone solved it that quickly is because they ALREADY KNEW how to win and did a speed run. and that's not the point of the timer...
the point is to see how long it takes you to SOLVE it, not click your way through it... jeez.

anyway. great game. love it. make more. you da man.

really great game. you know how to make a proper point and click game. i like how everything is logical, not random like in some point and click games out there. its like "oh... your supposed to cut a hole in the bottom of the trash can for some reason... that makes sense". anyway, very good game all around! music was cool, i like the timer feature for bragging rights! also i love the concept of being trapped in such a confined space and finding your way out. phonebooth is a great setting and you did a fantastic job with all the art and everything. there's a movie with colin farell where he's trapped in a phonebooth, hehe. except... hes being held at gunpoint, lol.

point is, great game 5/5

needs some work

great concept. i dislike the lack of a story (which considering the game, wouldnt have been hard to make!), although for some reason i feel like the story would be like your on some african safari and driving around dodging ghosts, militant turrets, rivers and other obstacles. i liked the variety of different things you have to do, its a quick-thinking puzzle game, a driving game, and a shooting game all in one! a very bold attempt. and pretty well executed. all in all i liked it. my main advice is:
-explain the rules and controls better.
the controls were a little funky, but its ok you get the hang of them.

love it

brilliant idea to make a civil war-era medical game. medics were so gritty and had to use not-so orthodox methods of curing patients. all about stick-biting pain, alchohol, amputations.
obviously it was terrible stuff :[
but it makes for a very interesting and fun game. saving lives on the mud-streaked battlefields, covered in blood and still working. fantastic stuff

excellent

a fantastic puzzle game, the setting is amazing. i love the whole noir theme, the classic detective. the animation is great, i love the style. very creative and appealing to the eye. the story is pretty good, though slightly confusing, but i understood it after watching it a few times. the gameplay is fantastic, you really feel like you get the whole spectrum with this game, fingerprints, witnesses, the lead board, the clues, everything.
so
style: 10
gameplay : 9
a few bugs with the lead board, sometimes you'd have to pin it in just the right position for it to work
story: 10

my only real suggestion is to make the text a little slower at the end to be more readable,
and my only question is what were the meatloaf and cigarettes for?

Fantastic

GLITCH: I've checked ALL the areas, every corner, every window, every nook and cranny and the game tells me that i still haven't found her. >.<

The game is great.
Artistic score: 10
The scenerey is eery and immersing, it realy inspires and gives an awesome atmosphere. The music adds to this, giving it the feel of sadness or a horror movie, its just eery and awe-inspiring. its just so noirish and mysterious. GREAT atmosphere, period.
Graphics: 8
they're simplistic, but very varied! with all kinds of different survivor, soldier, and zombie character models, it really contributes to a good atmosphere and an immersive game. what i would have liked is maybe a customizable character, but thats just an idea.
Sound: 10
the music is great, adds fantastic atmosphere is creepy, spooky, a bit sad, mysterious. the loop gets a big annoying, but i couldnt have picked a better one so i wont hold it against you ;D
gameplay: 9
controls were simple, a bitttt rusty, but simple and so the gameplay was fun. Lots of guns definetly a plus. i liked the area-based gameplay. i dislike the glitch (which happened to me twice) when i dont find the daughter despite checking everywhere. i like that there was side missions, fugitives, ect ect.
story: 8
not very unoriginal, most games you see are just killing zombies in vain, this one has a purpose, so kudos.
non-glitchiness: 2
the gameplay was rusty in some parts, guns firing sporadically, the character changing directions after entering a room or on his own sometimes during firing. and the not-finding daughter glitch REALLY needs to be fixed...
overall: 7!
great game, but the glitch really makes it a downer, otherwise it would be a 10 in my book!

a great game, a model to flash makers.

really nice game. this game exhibits what every newgrounds game creator should have in a game:
graphics: 10/10!!!
very good graphics, it's clear you worked hard on them and they are dynamic and virtually bugless. they appeal to the eye making the gamer feel more into the game and creating a better game experience. i liked the 3d worm and other creatures as well as the character options for armor were very fun. the armor designs and such were real nice :D
gameplay: 10/10 amazing!
the gameplay is great. you get loads of options for your base and character which is fun and awesome and lets you progress preventing repetativeness. but it isnt so complicated as to make the gamers head explode! the weapons were great, shooting baddie aliens with weapons from automatic rocket launchers to blaster pistols excites me so! :D the aliens spawned randomly and there were a few different types making the game fun and unpredictable. there are 2 modes which are equally as fun as each other, however in story mode you might want to make it a little longer, say 15-20 days? maybe even 25? because you can't afford that much gear by day 10 and it just seems a wee tad short. there weren't SO many alien types which is GOOD because unless its only the character models that are different, it can overwhelm a player. gameplay did get repetative after a bit in arcade mode, but thats ok because it's clear you did as much as you could to prevent that. i love the mining aspect, it makes you go out of your base and have to collect materials which just is missing from so many defense games and when they DO include it it is overly complicated. theres so much about the gameplay thats good that i cant even write about all of it...just awesome, to reiderate:
-2 modes, both great fun
-unpredictable fun shooting
-lots of options and choices to make
-a mix of defense, attack, and resource collection, as well as the general game design and simplicity of all of them make the game complex but well balanced as to not overwhelm!
-just-plain-AWESOME
sound: 9/10:
nice, good sounds. night sounds, day sounds, guns, creatures. all of them sounded good and good quality. the only gripe i have is i'd like to hear some human chatter from whoever is saving you. just to add a touch of humanity and connect you to the game a slight bit more. dont need to add anything more than just a "alpha 1 rescue preparing for landing and extraction". but the characters silence is GOOD, so dont let him talk. it leaves more to the gamers imagination.
-tip to players-
my only tip is that, don't upgrade anything but digging in the beginning because you will end up having great skills for weapons and armor that is useless and end up dying a bunch of times. digging will allow you to get great weapons and armor that will hold up in combat while you upgrade your other skills. so get digging maxed out first.

:D YAY

i love wallace and gromit, so naturally i enjoyed this game ;] but it was really good, i played the whole thing through and i really liked it, nice animation, cool levels. really good stuff. i also love the new sheep characters by the way :]

ehhhh...

i like the concept, but lol, it's like "a bunch of scary zombies and they are coming from that 3 headed blob that can't attack me, OH NO!" but it's still a nice idea. i like the noises deciding where you should turn, that's a nice and original idea. good job i think you should make more and expand on them.

Stay classy, Newgrounds

Age 29, Male

Preoccupation

Old school

The Big City

Joined on 8/4/08

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